UMBERTO BOSSI

E-Mail: umby72@sbcglobal.net

OBJECTIVES AND STRENGHTS: Provide top quality character animation, working with a talented group of artists while striving for a goal worthy of devotion. Capable of delivering excellent character animation in timely fashion, ranging from realistic to stylized and cartoony styles

Art Skills: Software: Autodesk Maya, 3DStudio MAX, MotionBuilder, Adobe After FX, Photoshop

Personal Skills: Communication, Animation direction, Character Animation (Key frame and MoCap) Rigging, Basic Modeling, creation and tracking of assets from concept through implementation, MoCap planning, talent screening and direction.

Traditional Skills: Character design, 2D Animation, life drawing

EMPLOYMENT:

ELECTRONIC ARTS LOS ANGELES

-Project: “COMMAND & CONQUER 4” Lead Character Animator, MoCap director/animator

Creation, direction, tracking and implementation of animation assets for internal art team. - Outsource workbook creation, direction and review. - Management of work among animators. - Close interaction with design insuring animation serves its purpose while remaining faithful to the animation direction. - Artistic management, screening of talent and final direction of Motion Capture Shoot. - Constant communication with engineers to find end implement new technologies/solutions to leverage tech and get a more enjoyable experience.

-Project: “COMMAND & CONQUER 3” Character Animator (key frame and MoCap), MoCap consultant/trainer for the team

-Project: “LORD OF THE RINGS2” Character Animator (key frame and MoCap) MoCap consultant/trainer for the team

-Project: “MEDAL OF HONOR EUROPEAN ASSAULT” Character Animator (Key Frame). Mission Lead. mangement of the cinematic encounters in the mission. Direction, creation, tracking, subdivision of work and supervision of implementation of final animation assets

-Project: “MEDAL OF HONOR PACIFIC ASSAULT” Character Animator (Key frame)

SAMMY STUDIOS Carlsbad, CA 2003-2004

-Project: “DARKWATCH Curse of the West” Character Animator (key Frame and MoCap) -Character setup

Midway Home Entertainment San Diego, CA 2000-2002

-Project: CRANK THE WEASEL” and “FREAKY FLYERS” (X-Box, PSX2) Character Animator (Key frame), Character modeling and setup (Maya)

-Project: READY 2 RUMBLE BOXING ROUND 2" (PSX2) Mo-Cap Character Animator, Character modeling and setup (Maya), Application and retargeting of MoCap data onto a variety of character setups (Kayadara FilmBox)

Mediacube Italy 1995-1996

Character Animator (key frame), “TV- COMMERCIALS”, Designed, modeling, texturing, litghting and hand-animation for several customers. (Softimage 3D)

Special FX Animator o "EPICENTER" (Direct to video feature) (Softimage 3D)

ARTEC s.r.l. Italy 1993-1995

Multimedia supervisor / 2D artist /Animator o Production of storyboards, conceptual art and 2D animated pieces for multimedia applications, TV, commercials and demo tapes

EDUCATION:

Sheridan College (CANADA) 1999 Graduated with honors from the classical animation program

Two year-program in Computer animation with 1992 "Istituto Europeo di Design" in Milan.

Fine Arts certificate with: High School of Art 1990

INTERESTS:

Fine Arts, Sculpture, Music, Animation, Traveling, Cars, Motorbikes, Speed addict, Movies, martial arts, skiing, snowboarding and good food.

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